They also contain various stat modifiers that affect the final weapon. All permutations of the listed weapons and models are possible weapons in the game. Manufacturers contain a list of weapons and a list of models. The model can also adjust the weapon size. This contains the weapon texture and modifiers for the stats. These values determine how the icon is generated. weight kg: Minimum weight of the weapon, can be overwritten by blunt damage multiplier (multiplier 1.0=40kg).value: Base monetary value of the item.inventory footprint width: width of the item (in tiles) in your inventory.inventory footprint height: height of the item (in tiles) in your inventory.auto icon image : Actually does nothing or weapons.physics file: Collision data for dropped items.mesh: Item mesh, sheathed if a weapon.bare sword: Sword mesh only, no sheath.robot damage mult: Multiplier of damage against robots. pierce damage multiplier : Multiplied by attack skill, used by bow-like weapons to calculate damage.minimum cut damage multiplier: Provides minimum damage cap, only handy for modding beginners.human damage mult: Multiplier of damage against humans.cut damage multiplier : Multiplied by attack skill, used by sword-like weapons to calculate weapon damage.blunt damage multiplier : Weapon weight, multiplied by stats, used by heavy weapons to calculate weapon damage.bleed mult: The amount of bleeding this weapon causes.Negative values increase the effective armor of the target. armor penetration: Value subtracted from the enemy armor before damage calculation.animal damage mult: Multiplier of damage against animals.All attributes will affect a weapon's damage, but some attributes are more important to some weapon types than others. These attributes modify the damage inflicted by the weapon. (rule of thumb: you will probably never need to change String ID unless you've done something very, VERY wrong) mod file modifies/inherits from an item in another file (usually. If it is already referenced by another object (eq item in a character inventory), that's ok because it will update the ID in those references. DO NOT CHANGE IT if already placed in the game world (otherwise those references will vanish). String ID: The String ID is a unique identifier for each item, it must never be the same for 2 objects.Object Type: What type of Item this is (WEAPON).Name: Pretty straightforward, this is the name which the game and construction set display for this Item.It includes the base stats and mesh files of the weapon.
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